It is no secret that PUBG Mobile has been an amazing hit with fans of the original PC game and mobile gamers alike. And while it would be easy to get bogged down on exactly how the development team managed to squeeze the iconic battle royale experience onto such humble devices, we are more concerned with how best to kill every other player in sight and get to that Chicken Dinner. To do this, one needs stealth, precision, a good sense of timing and location and most importantly - an intimate knowledge of every weapon in the game. There are a variety of them in PUBG Mobile, with slightly different specs to those in the full game, meaning that your PC load out of choice may not quite apply here. Also, some weapons are not as convenient when using a touchscreen. So to help you get fat on chicken dinners, we have broken down all the weapons available in the game with their descriptions and stats. Which are your favorite and why? WEAPON SKIN GIVEAWAY RULES (1 Winner every week!) : 1. Rank and submit this list and share your ranking on Facebook, Twitter or any other social media. 2. Invite 5 friends by clicking on your profile photo on the top-right hand corner and clicking invite (Your friends must Sign up for your invitations to count). 3. Write your PUBG Mobile Player Name or Character ID in the comments below and tell us why your #1 weapon is your favorite!
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The most well-known assault rifle in PUBG Mobile is the Kalashnikov. It has two fire modes: semi-auto for close range, and full auto for long-range combat. You can attach a scope to it and increase the magazine for a complete tour de force. The AKM also has the highest damage amongst all other assault rifles in the game, and at the same time, it has a relatively good accuracy. Type: Assault Rifle Ammo: 7.62mm, 30 shots per clip Capacity: 500 Power: Mid (42) Effective Range: Mid (60) Stability: Low (34) Firing Rate: Mid (61)
The M416 is a tactical assault rifle/carbine type weapon based on the discontinued XM8-project, as an improvement of both the M16 / AR-15 and the M4 Carbine. Compared to the other 5.56mm assault rifles, in its unmodified state the M416 is fairly similar to the other rifles besides its slightly faster rate of fire compared to the SCAR-L, however its strong points are the fact that it can accept the most modifications of any of the assault rifles, accepting muzzle, magazine, stock, lower and upper rail attachments, as well has having exceptional stability, only bested by the AUG. A fully modified M416 is therefore highly sought after as its very low recoil allows for controllable spraying even with a 4x ACOG Scope attached. The M416 will deal maximum damage out to 60 meters, with damage reaching a minimum at 450 meters. While the PC experience warrants a more long-ranged play style, the mobile version sets its sights on a generally closer, more action-packed affair, especially early on. The controls are not as precise, so long-range kills are a lot harder to pull off. As a result, you are going to want something that is versatile, able to dominate at mid range and extend further in a pinch. The M416 is definitely the way to go for this, especially when you start adding attachments into the mix. At full build, the M416 is an all-round powerhouse which will see you through to the final 10 with ease. You may want to pair it with a high-firing SMG to cover all of your bases, but it can be used close-range if needed. The M416 is also one of the most common weapons in the game, making it easy to get and upgrade early on. PUBG Mobile definitely encourages a more aggressive play style over the methodical stealth feel that the PC game cultivates. The M416 is the perfect weapon for this, excelling in urban shootouts and final-circle firefights. Type: Assault Rifle Ammo: 5.56mm, 30 shots per clip, 40 extended Capacity: 500 Attachment Slots: 5 Power: Mid Effective Range: Mid Stability: Low Firing Rate: High
The Steyr AUG A3 is an air drop-only assault rifle type weapon, and for good reason - its exceptional handling and high muzzle velocity make it a highly sought after weapon for anyone fortunate enough to come across a crate and get away with its contents alive. The AUG utilizes the same attachment points and even has the same ballistics as the SCAR-L, albeit with a higher muzzle velocity and slightly increased drag coefficient meaning that bullets fired from this gun will have a slightly more curved trajectory, canceled out by the fact that the bullets travel much faster compared to the SCAR-L. A major drawback of the AUG however is its relatively slow reload time, with a tactical reload alone having a duration of 3 seconds, thus a quick draw magazine will be vital. Its rate of fire is also relatively slow, which allows for better stability but somewhat reduces its capability in close quarters combat. The AUG will deal maximum damage out to 70 meters. Damage starts to decrease past that point, with the maximum damage falloff at 482 meters. When equipped with a compensator and foregrip, the AUG has slightly more overall stability compared to an equally equipped M416.
The OTs-14 Groza is an assault rifle type weapon that can only be found in Air Drops. Essentially a bullpup AKM, its name translates to Thunderstorm or Terror and for good reason - combining the raw stopping power of 7.62 mm ammo with a blistering rate of fire only found in the smaller caliber assault rifles. Dealing the same damage as the AKM and boasting the second-highest rate of fire of all assault rifles, only bested by the M16A4, it can turn the tables around for whoever is lucky enough to get their hands on this rare weapon, particularly in the final stages of the match. While this weapon could be deemed overpowered, it has one major drawback: an abysmal reload time of 3 seconds when performing a dry reload. It is therefore advised to not empty the entire magazine, however its rate of fire in a firefight may make this rather difficult, so the next best option would be checking that the area around is secure enough to warrant a fresh magazine in the gun. Quickdraw magazines can also help mitigate the long reload time. Other drawbacks are its inability to accept foregrips of any kind, or any telescopic sights stronger than a 4x scope, reinforcing its use as a close-quarters weapon. Backing this up is the fact that the only muzzle attachment it can take is a suppressor. These flaws only serve to represent the power of the Groza, and it is therefore advised to prioritize players using this weapon, especially when there are less than 10 players alive. The long reload time can be seen as an opportunity to move in for the kill, provided that the target does not have a backup weapon such as a Saiga-12K. Type: Assault Rifle Ammo: 7.62mm, 30 shots per clip Capacity: 500 Power: Mid Effective Range: Mid Stability: Low Firing Rate: Mid
The UMP, short for Universal Machine pistol, is a submachine gun that deals the second highest damage of all the SMGs, right behind the Tommy Gun, making it a very viable late-stage gun when fitted out with attachments. If for some reason you cannot find the Tommy Gun, then try to look out for the UMP9 submachine gun. Its already controllable recoil can be reduced even further with a foregrip and compensator, although stealthy players may opt for a suppressor instead since it already has minimal recoil to begin with. You will have no trouble shredding your opponents to pieces. Since this model has minimum recoil, you can safely attach a silencer to it and kill everyone from ambushes. Type: Submachine Gun Ammo: 9mm, 30 shots per clip Capacity: 500 Power: Low (30) Effective Range: Low (30) Stability: Low (31) Firing Rate: High (62)
Compared to the other 5.56 mm rifles, the M16A4 has relatively low recoil and its burst mode allows it to potentially have the fastest fire rate of any assault rifle, however this is countered by the fact that the recoil occasionally jumps sideways, making it slightly harder to use. The M16A4 will deal maximum damage out to 50 meters, after which damage begins to decrease to its minimum value at 400 meters. One can select between single fire or burst fire mode, which fires off a burst of three rounds. Much like the AKM, it can only accept muzzle, magazine and sight mods. The M16A4 can only accept sights up to the 4x ACOG Scope, whereas the other rifles can accept the 8x and 15x scopes, limiting its use as a long-range sharpshooting rifle. The main difference between the AKM and the M16A4 is that the latter one is far more accurate and efficient at long-range combat. But it can be quite effective at close combat, too. Despite the lack of attachments, it is a very stable weapon with minimal recoil and as such excels at ranged combat, particularly since it has one of the fastest bullet velocities in the game, reducing the need to compensate for gravity and bullet travel time, making this weapon ideal for close to medium-long range combat. Burst mode can be devastating in close quarters combat as the delay between bursts is exactly the same as its delay between individual shots, allowing it to have the fastest rate of fire of all the assault rifles. Type: Assault Rifle Ammo: 5.56mm, 30 shots per clip Capacity: 500 Power: Low Effective Range: Mid Stability: Low Firing Rate: High
The SCAR-L is an assault rifle type weapon that is the light variant of the FN SCAR (Special Operations Forces Combat Assault Rifle), a gas-operated short-stroke gas piston automated rifle chambered to a variety of casings. The SCAR-L is a great assault rifle in Battlegrounds as it has low recoil and a good fire-rate on full auto. With a vertical grip and compensator the rifle can comfortably be used on full auto even with a 4x scope. The main drawback is its restrictive iron sights, so finding a reflex sight or scope should be a priority when finding this weapon. It also has the slowest bullet speed of the 5.56 mm rifles, although this is still much faster than the 7.62 mm rifles. Type: Assault Rifle Ammo: 5.56mm, 30 shots per clip Capacity: 500 Power: Mid Effective Range: Mid Stability: Low Firing Rate: High
The Ruger Mini 14 is a Carbine/DMR type lightweight semi-automatic rifle. It is named so due to its resemblance as a smaller version of the M14 battle rifle. Classified as a sniper rifle in terms of attachments, compared to other weapons in its class, the Mini-14 deals less damage and only has attachments for muzzle, magazine and sight mods, making up for these shortcomings with a very high muzzle velocity - the highest of any weapon in the game - and low bullet drop, as well as a larger magazine capacity, making it suitable for situations where quick follow up shots are required at long range, as well as close quarters combat when the trigger just needs to be pulled as fast as possible, hoping that the enemy is the first to go down. The Mini-14 will deal maximum damage out to 90 meters. Damage will continually decrease beyond that point, reaching its minimum value past 420 meters. It has a rather lengthy reload time so one needs to make sure the area is secure before inserting a fresh magazine.
The VSS Vintorez is a special sniper rifle/DMR suppressed weapon with a permanent scope and can be found around the map. The VSS Vintorez shoots common 9 mm ammo in both semi-automatic and fully automatic firing modes. It deals very low damage compared to other sniper rifles, but because of the integrated suppressor and the use of sub-sonic ammo, players cannot hear the gun being fired, nor can they hear the crack of the passing bullets, making it extremely difficult to detect when being fired on by this weapon. Because of the use of sub-sonic ammo, the weapon has a very low muzzle velocity at just under 300 m/s, compared to the Mini-14 at about 1000 m/s, making long distance shots and shots against moving targets difficult. Its maximum effective range is 400 m with most efficient performance at 200 m - users must still keep in mind that at this range, it will take an approximate two thirds of a second to travel to its target. While its bullets are subsonic and therefore have low velocity and high drop, the scope's rangefinder allows for precision shots as it has distance markings for both standing and crouching targets. Once the distance between the user and the target has been found, the scope's chevrons can then be used to compensate for bullet drop, with the marking at the center representing 100 meters, and the following markings increasing by 100 m each. Despite the low damage and bullet velocity, the VSS is very useful in the end-game because of closer ranges, particularly with an extended mag, coupled with the most effective suppressor in the game, making detection very difficult even at close ranges.
The AWM is a magnum sniper rifle in that sports a magazine size of 5, capacity of 500, and 4 attachment points. By taking a quick look at this weapon’s stats, you’ll see that it’s most endearing traits are it’s far-reaching range and lethal stopping power. The downside to this powerhouse is it’s ridiculously slow firing rate. Where To Find: Airdrop Suggested Ammunition: .300 Winchester Magnum Suggested Attachments: Compensator and Extended Quickdraw Magazine for sniper rifles What assault rifles can't do, sniper rifles can. Actually, combining these two is the best option you will ever have. If you can't put down an enemy in one shot with a sniper rifle (which is highly doubtful if you'll be using the AWM, with its incredibly high damage), you can always finish the job with an AKM or M16. The only drawback is that you won't be able to find it on the ground, so wait for the air drop. Type: Sniper Rifle Ammo: .300 Magnum, 5 shots per clip Capacity: 500 Power: Very High (100) Effective Range: Very High (100) Stability: Low (34) Firing Rate: Very low (6)
The DP-28 is a light machine gun type weapon in BATTLEGROUNDS. Manufactured in Russia, its Russian name is 'Пулемёт Дегтярёвa Пехотный Pulemyot Degtyaryova Pekhotny,' translating to 'Degtyaryov's infantry machine gun.' A slow but hard hitting machine gun, its distinctive 47-round pan magazine strikes a balance between the firepower of a full-power cartridge with the support capability of a machine gun. Its slow cyclic rate of fire means that its relatively strong recoil is somewhat manageable. Being a vintage weapon, it lacks attachments, being only capable of accepting sights up to the 4x ACOG scope, allowing greatly increased range for supporting fire. The bipod can be enabled by going prone, greatly reducing recoil compared to firing from a standing or crouched position, allowing more precise shots against distant targets. The DP-28 will deal maximum damage out to 50 meters, with damage falling off out to 298 meters, at which point bullets will do minimum damage. A Russian made, inter-war era light machine gun chambered for 7.62mm.
The M249 is a light machine gun type weapon that can only be found in air drops. With 100 rounds of 5.56 mm ammo per magazine, the M249 excels at room clearing, dealing slightly more damage than the 5.56 mm assault rifles with a rate of fire as fast as that of the M16A4. The recoil is somewhat low, however the high rate of fire makes it harder to control. The M249 will deal maximum damage out to 75 meters, beyond that distance damage will begin to decrease, reaching its minimum value at 385 meters. The bipod can be enabled by going prone, greatly reducing recoil compared to firing from a standing or crouched position, allowing more precise shots against distant targets. Despite being classified as a light machine gun, its bipod, high muzzle velocity and capability of mounting 8x and 15x scopes allows it to perform surprisingly well in a sharpshooting role. All these advantages come with downsides however - as a belt-fed weapon that loads from cumbersome box magazines, it has the longest reload time of any weapon in the game, with a tactical reload just passing the 7 second mark, thus great care must be taken before choosing to reload, either ensuring that the area is fully secure before reloading or staying alert for anyone attempting to move in, or carrying a suitable backup weapon. This gun also burns through ammo very fast, particularly when keeping targets pinned behind cover, therefore it is advisable to stock up on as much 5.56 mm ammo as can be carried if planning to use this weapon for extended engagements.
The Karabiner 98 Kurz is a bolt-action sniper rifle in PlayerUnknown’s Battlegrounds that has stats similar to that of the AWM, possessing a magazine size of 5 and capacity of 500. The differences begin with its 3 attachment points, and its significantly lower firing power and range. The cons to this vintage style weapon is its low firing rate. Where To Find: Airdrop, military weapon spawn locations on the map Suggested Ammunition: 7.62mm Suggested Attachments: Silencer, Bullet Loops and ACOG (x4) for sniper rifles
The SLR (aka FN FAL) is a DMR type weapon in BATTLEGROUNDS. The SLR (self-loading rifle) is a more powerful version of the SKS, dealing more damage at the expense of more recoil.
The SKS is a designated marksman rifle, being a middle ground between a typical assault rifle and a sniper rifle. Thus, this rifle excels in medium-range combat and packs devastating stopping power if a user can handle this gun effectively in CQC (close-quarter combat), but will be less effective in long- to extreme-combat as it lacks the precision of dedicated sniper rifles. Players who wish to use a weapon with high damage, rate of fire and long range effectiveness should look for the SKS, as it is one of the few weapons with such properties.This gun also has the benefit of accepting the most attachments out of all the sniper rifles. The SKS is not without its downsides however. Its standard capacity magazine of only 10 rounds, combined with high recoil and high precision compared to the automatic rifles require the user to stand still in order to land consistent shots, which in turn makes them an easy target. Use this to your advantage if you know your attacker is using one of these. Another thing to keep in mind would be counting shots in the magazine; if you hear the enemy shoot off 10 shots, you can use that time to change your position or advance on the shooter, although there is the risk that they have extended mags on the gun and may simply be waiting for you to expose yourself. "Semi-auto Russian DMR rifle." The SKS is a semi-automatic sniper rifle in PlayerUnknown’s Battlegrounds that offers a magazine size of 10 (20 with an extended clip), capacity of 500, and 3 attachment points. Although it’s fire power and range can’t compare to that of the AWM, this beautiful designated marksman rifle makes up for it with its impressive firing rate. Where To Find: Airdrop Suggested Ammunition: 7.62mm Suggested Attachments: Suppressor, Extended Quickdraw Magazine, and CQBSS (8x) for sniper rifles The SKS is definitely not your usual sniper rifle, but it is something between the sniper and the assault rifle. This means that it can also be effectively used in close- and mid-range combat. It is not as powerful as the AWM in terms of damage, but it possesses high accuracy and good stability. Ammo: 7.62 Cap: 10 Power: 50 Range: 64 Stability: 48 Rate: 32 Type: Semi-Automatic DMR Rifle Ammo: 7.62mm, 10 shots per clip Capacity: 500 Power: Mid Effective Range: Mid Stability: Mid Firing Rate: Low
The Vector is a submachine gun type weapon in BATTLEGROUNDS. Introduced in the Early Access Month 1 Update of 2017, the KRISS Vector (formerly the TDI Vector) uses an unconventional delayed blowback system to mitigate recoil that makes it useful for controlling automatic fire at close ranges. The KRISS Vector, with its low recoil and average damage is most useful in close to mid-range combat. Boasting high rate of fire and low recoil, this gun also has the benefit of having the most attachment slots of all the SMGs to further increase its performance. The major downside to this gun is — aside from it being less powerful than the UMP9 — its very small magazine capacity of just 13 rounds. Thus, extended magazines are a must for anyone wishing to use this gun further into the match. "Modern SMG using delayed blowback system and chambered for .45 ACP ammunition."
The Tommy Gun is a submachine gun type weapon in BATTLEGROUNDS. Nicknamed "The Chicago Typewriter," The Thompson submachine gun is an American submachine gun, invented by John T. Thompson in 1918, that became infamous during the prohibition era. It was a common sight in the media of the time, being used by both law enforcement officers and criminals. Once in extensive use among US troops during WWII, as well as British forces supplied by the US Army, this weapon now sees use for mowing down other players unfortunate enough to be caught in its line of fire. Firing the slow but hard-hitting .45 ACP cartridge, this vintage submachine gun deals the most damage out of all the SMGs, however the inability of this gun to attach sights, coupled with its relatively strong recoil makes it a challenge to use, even in close quarters combat. Extended magazines are highly recommended as the reload time remains unchanged, while magazine capacity is almost doubled. "Infinite ammo with trench coat on." — not to be taken literally, the description is simply a reference to movies involving Mafia-type gangsters, with this gun featured in them whose wielders never seemed to have to reload. SMGs are great only in close combat due to their extremely high fire rate and low recoil. However, you should never opt for an SMG instead of an assault rifle, which is by far the best type of weapon in the game. But if you happen to find a Tommy Gun, then make it your backup weapon in case you have low ammo on your assault rifle. Ammo: .45 Cap: 100 Power: 35 Range: 46 Stability: 31 Rate: 100 Type: Submachine Gun Ammo: .45 ACP, 100 shots per clip Capacity: 500 Power: Low Effective Range: Mid Stability: Low Firing Rate: Max
The S12K is a shotgun type weapon, modeled after the Saiga-12K which is a semi-automatic 12-gauge shotgun that is magazine fed. While there are some versions in its real life counterpart that use 20-gauge and .410 instead of 12-gauge rounds, the in-game model uses the 12-gauge version. What the S12K lacks in range, it makes up in sheer volume. The S12K is a devastating weapon at close range while its semi-automatic mechanism makes killing multiple enemies easier than with its pump-action or double-barrel counterparts. The weapon also has an advantage over other shotguns in its reloading time due to being magazine-fed. Here's arguably the only really good shotgun in the game. You will actually use shotguns only inside the houses, as they are completely useless otherwise. But if you have the S12K, then a close-quarter shot will insta-kill your opponents. Also, it has a super fast fire rate for a shotgun, the fastest in the game to be exact. So don't leave one behind if you find it on the ground. Type: Shotgun Ammo: 12 Gauge, 5 shots per clip Capacity: 500 Power: 92 (Very High) Effective Range: 9 (Very Low) Stability: 96 (Very High) Firing Rate: Rate: 15 Firing Range: Very Low
The Micro UZI is a submachine gun type weapon in BATTLEGROUNDS. A scaled down version of the original Israeli submachine gun designed by Major Uziel Gal in the early 1950s, first introduced in 1986 and exported to over 90 countries, it still sees active use in various conflicts around the world. The Micro Uzi has had its stock removed, the magazine shortened, and the barrel reduced to almost pistol length. This results in a more compact, lightweight weapon, with a reduction in accuracy and range. This weapon excels at taking out enemies right after landing from the plane, while everyone is still focused on finding gear. Its high rate of fire also makes it an excellent room clearer, although this also makes it uncontrollable at longer ranges. Since the weapon deals the least damage out of all the SMGs, using this weapon during mid- to end-games is usually not recommended because most players will be equipped with better armor and guns. When fully modded with extended mags, a stock and a compensator, this gun becomes quite controllable and can be surprisingly viable in the final stages of the game, although the extremely high rate of fire will burn through ammo quickly if many shots miss.
The Mk14 EBR (Mark 14 Enhanced Battle Rifle) is a DMR type weapon and can only be found in air drops. Originally built for US special operations units, this rifle has seen widespread use within the US military, owing to its full-power 7.62x51mm cartridge and proven reliability. In BATTLEGROUNDS, it sees use as a hard hitting long range rifle for putting down targets for anyone lucky enough to come across this weapon in an air drop. The Mk14 can be seen as a bigger version of the SKS - dealing more damage per shot and with more recoil as well. The most notable difference from the SKS is the ability of the Mk14 to switch to an automatic fire mode, enabling its wielder to deliver a huge amount of damage for different situations, whether it be house-clearing or surprise contact with another player. The high recoil limits the effectiveness of this function to close ranges however, and the already low magazine capacity coupled with the lengthy reload duration requires the user to have a very steady aim when going full auto, particularly if there is more than one enemy around. The bipod reduces recoil when shooting from a prone stance and thus encourages its user to locate a position from which they can fire upon targets with relative safety, delivering quick and powerful follow up shots to finish them off. The Mk14 will deal maximum damage out to 120 meters, with minimum damage being dealt past 488 meters.
The S686 is a shotgun type weapon in BATTLEGROUNDS. The S686 is a sporting variant of the Beretta 686 "Silver Pigeon", a competition-grade shotgun available in various gauges. The shotgun is a relatively common hunting gun, used primarily by American clay pigeon shooters. In BATTLEGROUNDS however, it is a relatively common hunting gun used primarily to put down players early in the game before more powerful weapons are found. The S686, being a shotgun, is powerful at close ranges but performance suffers at mid-to long ranges, although it still can prove deadly, particularly with a choke. Although it is tied with the sawed-off shotgun in that both have the lowest ammo capacity of the shotguns in the game, the S686 has the fastest rate of fire of all the shotguns, allowing for skilled users to potentially gain an upper hand in otherwise unfortunate situations. When fitted with a choke, the S686 can perform surprisingly well at distances that shotguns would seem ineffective. The low ammo capacity leaves no room for error however, as a missed shot can mean a quick death. Damage falloff starts off immediately. Beyond 285 meters, targets will not take any damage at all. Double barrel shotgun. Type: Shotgun Ammo: 12 Gauge, 2 shots per clip Capacity: 500 Power: Max Effective Range: Very Low Stability: High Firing Rate: Very Low
The S1897 is a shotgun type weapon in BATTLEGROUNDS. The S1897 is modeled after the Winchester Model 1897 "Trench Gun," designed by John Moses Browning. It was standard issue to the US Army, Navy, and Marines through the Philippine-American War all the way through the Gulf War. 1,024,700 have been produced during their service era. The gun is typically chambered for 12 and 16 gauge, though in the game, it's chambered solely for 12. The gun is largely used as part of police and special forces equipment due to its ability to quickly clear tight areas and its effectiveness in close combat. The S1897 excels in clearing houses with quick and easy use. Caution is to be taken however, It is essential that a player lands their first shot on their target while clearing a house, as missing one shot can easily spell out your death due to the pump action. This shotgun is a firm reminder that in real life, shotguns tend to shoot farther than most people estimate them to. Do not be afraid to take shots at people at a decent range away, especially while utilizing a choke. "Modest shotgun." Type: Shotgun Ammo: 12 Gauge, 5 shots per clip Capacity: 500 Power: Max Effective Range: Very Low Stability: High Firing Rate: Very Low
The Crossbow is a bow weapon in BATTLEGROUNDS. The crossbow is a short to medium ranged weapon. It does very high damage, with a shot to the torso capable of killing an unarmored enemy in one shot and headshots being instant kills, even through Spetsnaz helmets. It is also completely silent, allowing for stealthy kills. It suffers from heavy drop, thus, medium to long range shots need to be aimed relatively high to hit a player, however it does come with a special reflex sight built in that can be used as a rangefinder, with markings for 50, 100, and 200 meter targets. Its reload time is also painfully slow and while the quiver can reduce this time, it necessitates the need for an opportunistic play style when using this weapon. Being completely silent however, this can be a viable weapon when there are only a few players left, especially in foggy weather.
The M24 is a bolt-action rifle weapon which can only be found in air drops. It is modeled after the M24 Sniper Weapon System (SWS) which is the military and police version of the Remington Model 700 rifle, M24 being the model name assigned by the United States Army after adoption as their standard sniper rifle in 1988. The M24 can be seen as an upgrade to the Kar98k, with a higher muzzle velocity and damage, although it has slightly more deviation when not aiming down the sights. Being loaded via magazines, tactical reloads will be faster compared to the Kar98k's one-by-one reload, although full reloads with the M24's standard magazine will be slightly slower compared to a full reload with the Kar98k. Nevertheless, the M24 is a valuable weapon that should be prioritized for its ability to deal large amounts of damage at great distances. The M24 will deal maximum damage out to 120 meters. Beyond that distance, damage will decrease, reaching its minimum damage value at 580 meters. The M24 is another bolt-action weapon in PlayerUnknown’s Battlegrounds that features a magazine size of 5, 500 capacity, and 4 attachment points. It does not surpass the greatness of the AWM but is the closest one is going to get when it comes to sniper rifles. Its fire power is comparable to the Karabiner but its shooting range is far more impressive. This is because the M24 comes equipped with telescopic sight. Type: Sniper Rifle Ammo: 7.62mm, 5 shots per clip Capacity: 500 Power: High Effective Range: Very high Stability: Low Firing Rate: Very low Suggested Attachments: Compensator and Extended Quickdraw Magazine for sniper rifles
The P92 is a pistol type weapon modeled after the Beretta 92FS that was originally designed in 1972 and is still in production today. The P92 is the middle ground of the pistols, with a balance of firepower and ammo capacity. With a modest rate of fire and steady hands, this pistol can quickly determine the winner in early game fights while everyone is rushing to find guns. It makes a good backup weapon for emergencies and while extended magazines may seem tempting due to the capacity increase, quickdraw magazines may prove more beneficial for users who frequently reload, at least until extended quickdraw magazines can be found. Damage from the P92 will continually decrease out to 832 meters, but beyond that point absolutely no damage will be dealt to unarmored targets.
The P18C (aka Glock 18C) is a pistol type weapon in BATTLEGROUNDS. The P18C is the only fully automatic secondary and is the lowest damaging pistol in the game. Despite this, it actually boasts the highest damage per second of all the pistols, even rivalling submachine guns in terms of utility. The P18C is the best secondary in the game in terms of putting down lead downrange in a hurry and can even sometimes be used as a primary if you wish to do so. The high rate of fire means a good amount of damage per second but with a rather high recoil, so users might use the P18C with attachments such as sights and barrel attachments. This weapon is not suitable for long-range engagements, but as a backup pistol, you can be sure to put targets full of holes if you can control it. An Austrian pistol with a full-auto mode and chambered for a 9mm round.
The R1895 is a pistol type weapon modeled after the Nagant M1895 which is a seven-shot revolver originally issued to members and combatants of the Russian Empire. The R1895 is one of the most challenging weapons to use, in that it has severe drawbacks that usually negate its benefits. Its extremely long reload time (with empty reloads being almost as slow as reloading an M249), inability to mount a red dot sight and fire rate slower than any of the other pistols make it a last resort weapon in nearly every situation, unless when sneaking up on players. To make things even worse, as of patch 1.0, the revolver can no longer kill with a single shot even to the head of an unarmored opponent due to damage falloff beginning the moment the bullet leaves the barrel, leaving any full health opponents with just the slightest amount of health. Damage from the R1895 will continually decrease for as long as the bullet is in flight.
The Pan is a melee weapon in BATTLEGROUNDS. A cast-iron pan purpose built for cooking up hate for your enemies. In game the pan is capable of killing an unarmored opponent in two hits on the body or one hit to the head. The pan will also block bullets fired at players while equipped and while unequipped, allowing it to act as a small shield. It blocks shots from all ranged weapons in the game, including shotguns and the AWM. For these reasons it is regarded as the best melee weapon in the game. "Not for cooking."
The Winchester Model 1894 is an exclusive lever-action repeating sniper rifle type weapon on the map Miramar in BATTLEGROUNDS. The Winchester Model 1894 (Or as it's in-game name of Win94) is a starting medium to long range rifle that uses .45 ACP rounds. It is a guaranteed knock down in case of a head shot, when the victim does not have a level 2 helmet or higher. The only attachments available for the rifle are sniper rifle bullet loops(allowing for quicker reload speed), making it only useful for very early game.
A Frag Grenade, colloquial for Fragmentation Grenade, is any grenade designed to use an explosive charge to fragment the outer shell of the grenade in a shaped or radial pattern. This fragmentation results in shrapnel, which spreads out in a pattern, causing severe damage to enemies within range, often killing them through massive internal damage or through pressure and shock when the grenade explodes in a closed space While pressing and instantly releasing is the most secure way to throw a frag grenade in PUBG, holding it for about 3 seconds after pulling the pin will make reacting to the grenade much harder for your enemies. Grenade will explode 5 seconds after ready delay.
The Sickle is a melee weapon in BATTLEGROUNDS. A sickle is a melee weapon consisting of a long wooden rod with a sharp metal part on it. The weapon is highly effective against unarmed opponents and is relatively easy to find. "Good for shaving."
The Flare gun a pistol type weapon in BATTLEGROUNDS, it's currently only available in custom games or in event mode. The Flare gun is a weapon that calls in a custom air drop that drops high valuable equipment. Once the flare gun is fired in the air, a custom crate that can contain two weapons (LMG + Sniper, AR + Sniper or AR + AR) and a suppressor (sometimes). Firing the flare calls in an air drop, only when shot up straight in the air. The flare must reach an altitude of 200 meters to call the plane Firing the flare at a player cases no damage.
The Crowbar is a melee weapon that is commonly used to pry objects apart, pull out nails, or in the case of PUBG Mobile, to swing at an assailant. It does a fair amount of damage, but the slow swing speed and overall poor melee mechanics as a whole make this weapon a last resort when all else has failed.
The Tapanga Machete is a long and sharp metal object with a wooden handle used in game as a melee weapon that is exclusively useful against unarmed and unarmored opponents, as it is capable of taking a person without armor down in one hit. It definitely lives up to the in-game description - "Typical weapon for slaughter."
"M84 Stun Grenade. (Make victims blind, deaf for max 10 sec.)" A Stun Grenade, also known as a flash grenade or flashbang, is a grenade with several chemical and metallurgic properties that result in a loud pop and blinding flash of light when detonated. This grenade is meant to cause temporary, not permanent damage, and is great for non-mortal wounding, though it is often used as a precursor to armed conflict to clear rooms and buildings. The Stun Grenade will cause strong disorientation to everyone within the blast radius (~5m) in the form of a loud ringing and a strong reduction in framerate. If detonated within a player's cone of vision (based off the FPS camera), the player will be completely blinded by white light for several seconds. (Exact timing stat needed)
Smoke Grenade is a grenade type weapon in BATTLEGROUNDS. Currently, the smoke is client side, not server side. Smoke also cannot be seen from a certain distance, this means it's only useful during mid-range combat. Smoke grenades are a throwable device packed with a mixture of postassium chlorate, lactose, and typically a dye for signalling. The chemicals mix with air to create a smoke screen that temporarily removes battlefield awareness.
Molotov Cocktails create an area of fire on the ground around where they impact. Players hit by or passing through this area will be set aflame, doing constant damage over time. Molotov Cocktails can be used offensively, but don't bounce like other throwable weapons. Another potential use of a molotov cocktail is area denial. If you set the staircase on fire, players will not be able to pursue you up to higher floors, and you can use this extra time to set up a kill zone or escape off a balcony. Molotov cocktails can also be used defensively to obscure an enemy's line of sight, similar to a Smoke Grenade. Throwing a Molotov Cocktail is a two step process- Press and HOLD the left mouse button to prime your molotov. This will start the detonation timer. When ready, release the left mouse button to launch your molotov along the parabolic arc outlined for you. Pickup Delay: 150 ms Ready Delay: 1,530 ms Capacity: 18 Type: Throwable
The Sawed-off is a break-open shotgun with a shortened barrel capable of firing two consecutive shots type weapon that is exclusively available on the Miramar map. The smallest shotgun available in the game, the Sawed-off functions like a pocket S686, albeit with higher spread due to the short barrel. It has two barrels, side-by-side, and as such can hold two rounds. Like the S686, it can quickly fire off both barrels to quickly do a lot of damage. The Sawed-Off has the highest potential damage of any handgun, but also the lowest potential damage and depending on the distance to the target. It has the shortest effective range of all handguns, and is really only useful shortly after landing or in point-blank situations.
The P1911 is a pistol type weapon in BATTLEGROUNDS. The M1911A1 (called the P1911 in-game) is a sidearm chambered for the slow but heavy hitting .45 ACP round. Originally designed in 1911 by John Moses Browning, its popularity with special forces groups and civilian shooters throughout the decades is testament to its fame and reputation as a reliable and powerful pistol. The P1911 packs a punch in a small package. Its damage output is limited only by the small magazine size and the skill of its operator. It is therefore advisable to find an extended or extended quickdraw magazine as soon as possible if planning to keep this weapon as its magazine capacity is almost doubled, greatly increasing its potential as a backup weapon. Due to its slow muzzle velocity of 250 meters per second, it is inadvisable to use this gun at ranges further than 50 meters. Damage falloff begins after the bullet has traveled one meter and will continually decrease for as long as the bullet is in flight. Your grandpa loved it.
An Italian-made modern 6 shot revolver chambered for .45 cal A sturdy, innovative 6-shooter from Italy, firing powerful .45 caliber cartridges. Like the R1895 it replaces, it is much more powerful per shot than any other handgun but has a low ammunition capacity (which cannot be altered by means of a magazine extension) and a lower rate of fire. It also differs from the R1895 in several ways: It fires the plentiful .45 ACP instead of 7.62 mm. It carries only six rounds (instead of 7), but since its cylinder folds out, allowing all six rounds to be loaded at once (instead of rounds being loaded individually) the Rhino has a much quicker reload. It cannot have a suppressor but can take a red dot sight, allowing for much easier aiming. It is an unconventional revolver design that fires from the lowermost chamber instead of the uppermost, which lowers the axis of the bore and gives it significantly lower recoil than other revolvers. It has night sights instead of traditional iron sights.
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