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Best Counter-Strike Maps of All Time

3rd Nov 2017
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Maps form the backbone of Counter-Strike. Whether it be Dust 2's four-clover layout or Nuke's innovative two floor structure, the maps of CS GO are an integral part of the tactical gameplay that makes Counter-Strike the best FPS out there. The design of a map determines the weapons one should purchase at the start of every round and the flashes and smokes one should throw in order to achieve victory. Some maps favour Ts, others favour the counter-terrorists. The rich tapestry of maps available to CS players is one of the most important reasons for the long-lasting dominance of Counter-Strike in the FPS genre. Here, I have compiled a list of the most popular Counter-Strike maps that have stood the test of time. Rank this list to let me know which are your favorites or at the least which ones you like after Dust II :D. Sources: PC Gamer, Counter-Strike Wiki, Team-Liquid.net

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Best Counter-Strike Maps of All Time

#4.

Mirage

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Mirage is a Bomb Defusal map for Counter-Strike: Global Offensive. The map was added to the game on 6th of June, 2013. The map is themed like a Middle Eastern town, but because of its close resemblance to Moroccan style architecture, it is likely set somwere in Morocco. Michael "BubkeZ" Hull originally created Mirage specifically for the Cyberathlete Professional League (CPL) for Counter-Strike league play, called de_cpl_strike. Hull later created a non-CPL version of the map and called it Mirage (de_mirage).[1] It was a popular unofficial map in the Counter-Strike community for years, and a version of the map was even made for Counter-Strike: Source. After Global Offensive was released, Valve decided to remake the map and include the map as an official bomb defusal map. As with all official maps, Valve updated the visuals and tweaked the gameplay for better competitive play. For instance, the original versions of Mirage had textures similar to Italy, but was later updated to reflect a Moroccan style. Every entry point in Mirage presents interesting, complementary risks and rewards. Pushing cat to B as a Terrorist is a great example of this: you have to smoke the A connector to do it safely, but that action in and of itself expresses your intention to bring the bomb to B. Adjacent map areas, like apartments and underpass, or ladder room and sniper window, have strong relationships to one another. Map timings at mid window, A ramp, the van at B are all deliberately tuned. The bombsites are tough to take and relatively tough to defend, and the CTs have sneaky options to turn defense into offense in apartments, underpass, and palace.
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