We use cookies to enhance your visit to our site and to bring you advertisements that might interest you. You consent to our cookies if you continue to use our website. Read our Privacy Policy, Cookie Policy and Terms of Service to find out more. Your use of Rankmylist’s Services is subject to these policies and terms.
Got it
Previous item
#30
list item image
Use ← or click here

Best Age of Empires II Civilizations

19th Nov 2017
• • •
Flag list as:
Adult material (NSFW)
Hateful or abusive
Spam or inappropriate
Infringment of intellectual property
Ranked by 10
Views: 15.4K
Shares: 1
1
0
0
1

Best Age of Empires II Civilizations

Go to full list

#31. Vietnamese

The Vietnamese are an Archer civilisation with 3 team bonuses that can help them shine in situations with multiple players. They are the closest to a support civilisation in Age of Empires II, as their advantages are evident when they play in a team. To begin with, they can reveal enemy positions at game start, which combined with Cartography reveals enemy Town Centers to the entire alliance, especially beneficial to rushing tactics. In the Imperial Age, their status as a team civilisation is further cemented, as they grant Imperial Skirmishers to the entire team, and they can also research Paper Money in order to provide a gold tribute to all allied players. As far their military is concerned, they draw their main strength from the Archery Range; they have access to all archer units except Hand Cannoneers, and only lack Parthian Tactics among archer-related upgrades. Their Archery Range units receive extra HP per Age, allowing them to withstand more attacks and fight back longer, at all stages of the game. Cavalry Archers are especially boosted, as they boast HP second only to Sipahi-boosted Cavalry Archers. Their first unique unit is the Rattan Archer, an archer with high pierce armor, decent speed and a good attack that allow him to withstand units with pierce damage, such as Scorpions and Arbalests, and fight effectively other archer units. The second is the Imperial Skirmisher, an upgrade to the Skirmisher line, with slightly improved stats, that can provide an advantage in trash wars to the entire team, being their main Team Bonus. They also have complete infantry lines, but they lack Blast Furnace, and their cavalry is unremarkable (lacking among others Husbandry), relegating their melee units into support role, mainly for guarding missile units. Conscription is free in the Imperial Age, saving some time and resources, while also giving a Vietnamese player a speed advantage to quickly train some extra units. Their Battle Elephants are used as meatshields, rather than offensive units, with the Chatras technology granting them a +30HP bonus, in order to better shield missile units against units that can harass them. They have a below-average siege, lacking all final upgrades to their siege units (but receive Siege Engineers and Bombard Cannons), and their structures are tied with the Aztecs' for the frailest in the game (lacking Masonry and Architecture), necessitating use of archers in defence, though at least, they receive Arrowslits, Bombard Towers, Keeps and Hoardings, meaning they will still boast powerful if fragile base defences. Because of the lack of good early game economic and their civilization bonuses and Paper Money is really team dependent, the Vietnamese is not an ideal civilization in 1v1 matches, especially against civilizations with strong early game rushing potential such as the Aztecs, Huns, Malay, and Vikings. Conversely, the excel in teamgames and are a formidable lategame foe to archer civilizations such the Chinese and the Mayans, due to their strong anti-archer capacity with Rattan Archers and Imperial Skirmishers.

Choose where you want to share
Back

#31. Vietnamese

31/31
0
0
• • •
Flag this list item as:
Adult material (NSFW)
Hateful or abusive
Spam or inappropriate
Infringment of intellectual property

The Vietnamese are an Archer civilisation with 3 team bonuses that can help them shine in situations with multiple players. They are the closest to a support civilisation in Age of Empires II, as their advantages are evident when they play in a team. To begin with, they can reveal enemy positions at game start, which combined with Cartography reveals enemy Town Centers to the entire alliance, especially beneficial to rushing tactics. In the Imperial Age, their status as a team civilisation is further cemented, as they grant Imperial Skirmishers to the entire team, and they can also research Paper Money in order to provide a gold tribute to all allied players. As far their military is concerned, they draw their main strength from the Archery Range; they have access to all archer units except Hand Cannoneers, and only lack Parthian Tactics among archer-related upgrades. Their Archery Range units receive extra HP per Age, allowing them to withstand more attacks and fight back longer, at all stages of the game. Cavalry Archers are especially boosted, as they boast HP second only to Sipahi-boosted Cavalry Archers. Their first unique unit is the Rattan Archer, an archer with high pierce armor, decent speed and a good attack that allow him to withstand units with pierce damage, such as Scorpions and Arbalests, and fight effectively other archer units. The second is the Imperial Skirmisher, an upgrade to the Skirmisher line, with slightly improved stats, that can provide an advantage in trash wars to the entire team, being their main Team Bonus. They also have complete infantry lines, but they lack Blast Furnace, and their cavalry is unremarkable (lacking among others Husbandry), relegating their melee units into support role, mainly for guarding missile units. Conscription is free in the Imperial Age, saving some time and resources, while also giving a Vietnamese player a speed advantage to quickly train some extra units. Their Battle Elephants are used as meatshields, rather than offensive units, with the Chatras technology granting them a +30HP bonus, in order to better shield missile units against units that can harass them. They have a below-average siege, lacking all final upgrades to their siege units (but receive Siege Engineers and Bombard Cannons), and their structures are tied with the Aztecs' for the frailest in the game (lacking Masonry and Architecture), necessitating use of archers in defence, though at least, they receive Arrowslits, Bombard Towers, Keeps and Hoardings, meaning they will still boast powerful if fragile base defences. Because of the lack of good early game economic and their civilization bonuses and Paper Money is really team dependent, the Vietnamese is not an ideal civilization in 1v1 matches, especially against civilizations with strong early game rushing potential such as the Aztecs, Huns, Malay, and Vikings. Conversely, the excel in teamgames and are a formidable lategame foe to archer civilizations such the Chinese and the Mayans, due to their strong anti-archer capacity with Rattan Archers and Imperial Skirmishers.

See less

Notifications on. Click to turn notifications off.

Notifications off. Click to turn notifications on.

profile  image
Current average ranking

Drag and drop to sort list. Click to browse.

Introduction
Rank
21 more items
  • #1
  • #2
  • #3
  • #4
  • #5
  • #6
  • #7
  • #8
  • #9
  • #10
  • #11
  • #12
  • #13
  • #14
  • #15
  • #16
  • #17
  • #18
  • #19
  • #20
  • #21
  • #22
  • #23
  • #24
  • #25
  • #26
  • #27
  • #28
  • #29
  • #30
  • #31
    0 more item

    Submit to make your ranking count.

    Add the first suggestion!
    • No suggestions