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Best Age of Empires II Civilizations

19th Nov 2017
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Best Age of Empires II Civilizations

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#17. Teutons

The Teutons main strengths are defense and economy, with also many offensive bonuses as well. Their defensive structures and Town Center both have bonuses. Town Centers have an additional +2 for their Attack, and a +5 for their Line of Sight. Towers can garrison twice the number of units than other civilizations and all tower technologies are available. With this bonus, Teutonic Keeps with full garrison of Archers can deal twice the amount of damage compared to an ordinary Keep with full garrison. In addition, a Teutonic Bombard Tower with ten garrisoned Hand Cannoneers only can fire up to two cannons simultaneously, dealing up to 240 damage. They also receive Murder Holes for free thus eliminating the minimum range of towers and Castle. This provides their Towers an earlier defense against Battering Rams. Another great thing about their defenses is their castles' great range, which their unique technology (Crenellations) increases highly, giving them greater defensive abilities. Their Monks are able to heal at twice the distance of other civilizations’ monks. Their Farms are 33% cheaper. Their units resist conversion due to their Team Bonus. Their unique unit is the Teutonic Knight, which is an extremely strong but slow infantry unit possessing a significant attack (also an attack bonus versus buildings), Hit Points and Armor. It is almost unaffected by Archer, Infantry and Cavalry attacks. Their Unique Technology is Crenellations which gives Castles an additional +3 range and infantry units that garrison in the castle can fire arrows. This makes their castles very powerful and excellent for defensive strategies. The Teutonic civilization is given high profile in the Barbarossa campaign as they are the playable civilization. In addition many of the opponents encountered early in this campaign are also Teutons. Some opponents in the Attila the Hun and Genghis Khan campaign are also Teutons.

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#17. Teutons

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The Teutons main strengths are defense and economy, with also many offensive bonuses as well. Their defensive structures and Town Center both have bonuses. Town Centers have an additional +2 for their Attack, and a +5 for their Line of Sight. Towers can garrison twice the number of units than other civilizations and all tower technologies are available. With this bonus, Teutonic Keeps with full garrison of Archers can deal twice the amount of damage compared to an ordinary Keep with full garrison. In addition, a Teutonic Bombard Tower with ten garrisoned Hand Cannoneers only can fire up to two cannons simultaneously, dealing up to 240 damage. They also receive Murder Holes for free thus eliminating the minimum range of towers and Castle. This provides their Towers an earlier defense against Battering Rams. Another great thing about their defenses is their castles' great range, which their unique technology (Crenellations) increases highly, giving them greater defensive abilities. Their Monks are able to heal at twice the distance of other civilizations’ monks. Their Farms are 33% cheaper. Their units resist conversion due to their Team Bonus. Their unique unit is the Teutonic Knight, which is an extremely strong but slow infantry unit possessing a significant attack (also an attack bonus versus buildings), Hit Points and Armor. It is almost unaffected by Archer, Infantry and Cavalry attacks. Their Unique Technology is Crenellations which gives Castles an additional +3 range and infantry units that garrison in the castle can fire arrows. This makes their castles very powerful and excellent for defensive strategies. The Teutonic civilization is given high profile in the Barbarossa campaign as they are the playable civilization. In addition many of the opponents encountered early in this campaign are also Teutons. Some opponents in the Attila the Hun and Genghis Khan campaign are also Teutons.

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