We use cookies to enhance your visit to our site and to bring you advertisements that might interest you. You consent to our cookies if you continue to use our website. Read our Privacy Policy, Cookie Policy and Terms of Service to find out more. Your use of Rankmylist’s Services is subject to these policies and terms.
Got it
Previous item
#1
list item image
Use ← or click here
Next item
#3
list item image
Use → or click here

Best Age of Empires II Civilizations

19th Nov 2017
• • •
Flag list as:
Adult material (NSFW)
Hateful or abusive
Spam or inappropriate
Infringment of intellectual property
Ranked by 10
Views: 15.4K
Shares: 1
1
0
0
1

Best Age of Empires II Civilizations

Go to full list

#2. Mongols

The Mongols' greatest advantages lie in their cavalry archers and their siege weaponry. They also have complete access to all regular infantry technologies with the exception of Halberdiers and all siege weapons except for the Bombard Cannon can be upgraded to their maximum level. This means that Mongol games often include at least some (if not hordes) of Cavalry Archers and Mangudai along with siege rams filled with champions. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run attacks on isolated bases and resource collecting operations. Mangonels and Scorpions become unusually deadly as well. Overall, the Mongols excel at mobility and quick devastation. However their defense is somewhat lacking, as their Watch Towers can only be upgraded once and cannot build Bombard Towers. Mongols can also rely on Camels, being, beside the Chinese, one of the two only civilizations not coming from Africa or the Middle East to possess Camels, compensating for their lack of effective heavy cavalry. Gameplay wise, the Mongols will endure a hard time against civilizations that either have strong anti-cavalry archer capacity (i.e. Berbers' Camel Archers and Genitours, Goths' Huskarls, and Italians' Genoese Crossbowman) or civilizations with very strong camels (i.e. Saracens and Indians) to deal with the Mongol's frontline cavalry. The Mongols will have no problem facing civilizations with less mobile army compositions and/or weaker cavalry (i.e. Teutons, Vikings, Celts, Chinese, Britons, Ethiopians, and many Mesoamerican civilization such as the Aztecs, Mayans, Incas) due to their high mobility of their siege weapons and faster firing Mangudai makes it incredibly hard to deal with late game due to the lack of a mobile army that would deal with the Mongol's lategame hit-and-run tactics.

Choose where you want to share
Back

#2. Mongols

2/31
0
0
• • •
Flag this list item as:
Adult material (NSFW)
Hateful or abusive
Spam or inappropriate
Infringment of intellectual property

The Mongols' greatest advantages lie in their cavalry archers and their siege weaponry. They also have complete access to all regular infantry technologies with the exception of Halberdiers and all siege weapons except for the Bombard Cannon can be upgraded to their maximum level. This means that Mongol games often include at least some (if not hordes) of Cavalry Archers and Mangudai along with siege rams filled with champions. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run attacks on isolated bases and resource collecting operations. Mangonels and Scorpions become unusually deadly as well. Overall, the Mongols excel at mobility and quick devastation. However their defense is somewhat lacking, as their Watch Towers can only be upgraded once and cannot build Bombard Towers. Mongols can also rely on Camels, being, beside the Chinese, one of the two only civilizations not coming from Africa or the Middle East to possess Camels, compensating for their lack of effective heavy cavalry. Gameplay wise, the Mongols will endure a hard time against civilizations that either have strong anti-cavalry archer capacity (i.e. Berbers' Camel Archers and Genitours, Goths' Huskarls, and Italians' Genoese Crossbowman) or civilizations with very strong camels (i.e. Saracens and Indians) to deal with the Mongol's frontline cavalry. The Mongols will have no problem facing civilizations with less mobile army compositions and/or weaker cavalry (i.e. Teutons, Vikings, Celts, Chinese, Britons, Ethiopians, and many Mesoamerican civilization such as the Aztecs, Mayans, Incas) due to their high mobility of their siege weapons and faster firing Mangudai makes it incredibly hard to deal with late game due to the lack of a mobile army that would deal with the Mongol's lategame hit-and-run tactics.

See less

Notifications on. Click to turn notifications off.

Notifications off. Click to turn notifications on.

profile  image
Current average ranking

Drag and drop to sort list. Click to browse.

Introduction
Rank
more item
  • #1
  • #2
  • #3
  • #4
  • #5
  • #6
  • #7
  • #8
  • #9
  • #10
  • #11
  • #12
  • #13
  • #14
  • #15
  • #16
  • #17
  • #18
  • #19
  • #20
  • #21
  • #22
  • #23
  • #24
  • #25
  • #26
  • #27
  • #28
  • #29
  • #30
  • #31
    21 more items

    Submit to make your ranking count.

    Add the first suggestion!
    • No suggestions