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Best Age of Empires II Civilizations

20th Nov 2017
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Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received "universal acclaim" upon release and remains a staple for RTS fans to this day. Since its initial release as Age of Empires II: Age of Kings, four expansions to the game and an HD remake has also been produced - Age of Empires II: The Conquerors (2000), Age of Empires II: HD Edition (2013), Age of Empires II HD: The Forgotten (2013) (based on the fan-made Forgotten Empires), Age of Empires II HD: The African Kingdoms (2015) and Age of Empires II HD: Rise of the Rajas (2016). At the heart of the award-winning gameplay of AOE 2 are the civilizations that players are able to choose to play with. In addition to their distinct art and play style, these civilizations have their unique set of advantages and disadvantages which are based fundamentally on a "rock-paper-scissors" architecture. This delicate balance of strengths and weaknesses extends all the way up from the overarching meta-strategy (e.g. economic boom beats defensive gameplay which in turn beats early rush strategy) down to individual units (e.g, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry). Because of the attention paid towards making each civilization as balanced as possible, any discussion of the relative ranking of these civilizations in terms of overall strength is often hotly contested. Now is the time to put all of that debate to rest - this list contains all the civilizations and their specialties in Age of Empires II and all its expansions. Rank these in the order of best to worst and let's find out what everyone thinks on average. Happy ranking and Wololo! Source(s): Age of Empires Wikia and Wikipedia

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Best Age of Empires II Civilizations

#22.

Italians

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The Italians are mainly an archer and naval civilization. The Archery Range is pretty fit with Arbalest, Elite Skirmisher and Hand Cannoneer, but weak Cavalry Archers. They are able to research Thumb Ring and all Blacksmith upgrades. Their Castle Age unique technology, Pavise, makes the foot archers more durable and effective. Moreover, they enjoy an archer unique unit: the Genoese Crossbowman is a versatile unit trained at the Castle that has a bonus against Cavalry, making them powerful against cavalry based civilizations like the Franks, Berbers, Huns and Persians. At the Barracks, they don't get Halberdiers, but they do get the Champion, all Blacksmith upgrades plus Tracking and Squires. In the Imperial Age, the Condottiero, a quick infantry unique unit with a bonus against gunpowder units, can be trained at the Barracks. This unit is also their team bonus, which means that the Condottiero will be available for all their allies at the Barracks, once they are in the Imperial Age. The Stable looks very narrow without the Paladin and Camels, leastwise they might gain all the upgrades from the Stable and the Blacksmith. The Dock has no Heavy Demolition Ship, but everything else is available. The Siege Workshop lacks the Siege Onager, the Siege Ram and the Heavy Scorpion. The Monastery is fine with all the upgrades except Heresy. Due to their bonuses they have a vigorous economy, only lacking Gold Shaft Mining. Their Imperial Age unique technology, Silk Road, makes their trade units 50% cheaper. The Italians will endure a tight time with the Celts and Goths, as the Italians' archers and infantry are overwhelmed by fast moving Celts' infantry and Goth's anti-archer/anti-gunpowder nature of their Huskarls. The Italians are first-rate against the Turks, owing to Italians' unique units counter gunpowder and cavalry units.
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