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Best Age of Empires II Civilizations

19th Nov 2017
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Best Age of Empires II Civilizations

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#22. Italians

The Italians are mainly an archer and naval civilization. The Archery Range is pretty fit with Arbalest, Elite Skirmisher and Hand Cannoneer, but weak Cavalry Archers. They are able to research Thumb Ring and all Blacksmith upgrades. Their Castle Age unique technology, Pavise, makes the foot archers more durable and effective. Moreover, they enjoy an archer unique unit: the Genoese Crossbowman is a versatile unit trained at the Castle that has a bonus against Cavalry, making them powerful against cavalry based civilizations like the Franks, Berbers, Huns and Persians. At the Barracks, they don't get Halberdiers, but they do get the Champion, all Blacksmith upgrades plus Tracking and Squires. In the Imperial Age, the Condottiero, a quick infantry unique unit with a bonus against gunpowder units, can be trained at the Barracks. This unit is also their team bonus, which means that the Condottiero will be available for all their allies at the Barracks, once they are in the Imperial Age. The Stable looks very narrow without the Paladin and Camels, leastwise they might gain all the upgrades from the Stable and the Blacksmith. The Dock has no Heavy Demolition Ship, but everything else is available. The Siege Workshop lacks the Siege Onager, the Siege Ram and the Heavy Scorpion. The Monastery is fine with all the upgrades except Heresy. Due to their bonuses they have a vigorous economy, only lacking Gold Shaft Mining. Their Imperial Age unique technology, Silk Road, makes their trade units 50% cheaper. The Italians will endure a tight time with the Celts and Goths, as the Italians' archers and infantry are overwhelmed by fast moving Celts' infantry and Goth's anti-archer/anti-gunpowder nature of their Huskarls. The Italians are first-rate against the Turks, owing to Italians' unique units counter gunpowder and cavalry units.

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#22. Italians

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The Italians are mainly an archer and naval civilization. The Archery Range is pretty fit with Arbalest, Elite Skirmisher and Hand Cannoneer, but weak Cavalry Archers. They are able to research Thumb Ring and all Blacksmith upgrades. Their Castle Age unique technology, Pavise, makes the foot archers more durable and effective. Moreover, they enjoy an archer unique unit: the Genoese Crossbowman is a versatile unit trained at the Castle that has a bonus against Cavalry, making them powerful against cavalry based civilizations like the Franks, Berbers, Huns and Persians. At the Barracks, they don't get Halberdiers, but they do get the Champion, all Blacksmith upgrades plus Tracking and Squires. In the Imperial Age, the Condottiero, a quick infantry unique unit with a bonus against gunpowder units, can be trained at the Barracks. This unit is also their team bonus, which means that the Condottiero will be available for all their allies at the Barracks, once they are in the Imperial Age. The Stable looks very narrow without the Paladin and Camels, leastwise they might gain all the upgrades from the Stable and the Blacksmith. The Dock has no Heavy Demolition Ship, but everything else is available. The Siege Workshop lacks the Siege Onager, the Siege Ram and the Heavy Scorpion. The Monastery is fine with all the upgrades except Heresy. Due to their bonuses they have a vigorous economy, only lacking Gold Shaft Mining. Their Imperial Age unique technology, Silk Road, makes their trade units 50% cheaper. The Italians will endure a tight time with the Celts and Goths, as the Italians' archers and infantry are overwhelmed by fast moving Celts' infantry and Goth's anti-archer/anti-gunpowder nature of their Huskarls. The Italians are first-rate against the Turks, owing to Italians' unique units counter gunpowder and cavalry units.

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