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Best Age of Empires II Civilizations

19th Nov 2017
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Best Age of Empires II Civilizations

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#11. Indians

The Indians are a booming Camel and Gunpowder civilization who can become very strong in the Imperial Age. The Indians have all the Archery Ranges' units available to them and they are able to research all archer upgrades. They can also create the Hand Cannoneer which benefits from the Imperial Age unique technology, Shatagni, which increases their Hand Cannoneers range by one. The Elephant Archer is a quite formidable unique unit created in the Castle, and is a powerful archer mounted on an elephant that can be used to soak damage in place of Knights. The Barracks also has Champion, Halberdier and their infantry gets all technologies except Plate Mail Armor. The Indian's Stable obtains the Hussar, however doesn't have any units from the Knight line, but they nullify this with their stronger Camels, who benefit from all the Stable and Blacksmith upgrades plus the bonuses to armor and attack versus buildings. They are the only civilization to have the powerful Imperial Camel, a unique unit which is the upgrade for the Heavy Camel. The Monastery isn't too bad, but lacks Atonement, Heresy and Faith. The Siege Workshop is not as good as compared to other civilizations because it lacks Siege Onager, Siege Ram and Heavy Scorpion, but it has the Bombard Cannon The Indians should be fine at the Dock, only lacking Fast Fire Ship and Shipwright. The Indians have a robust economy, as their Villagers are cheaper than other civilizations, due to the fact that the Villagers get incrementally cheaper as they advance through the Ages and they (the villagers) fish much faster than other civilizations. Their economy really begins to shine from the Castle Age as they can research their first unique technology, Sultans, which increases all their gold income by 10%, including Relics and trade units. They also have all the economic upgrades except Crop Rotation. Thanks to their unique Camel Upgrade, the Indians sparkle against civilizations that rely heavily on Cavalry, like the Franks, Huns and Persians. However, due to the lack of Heresy and dependence of expensive units (such as the mentioned Elephant Archer, Imperial Camel, and Hand Cannoneers), the Indians are vulnerable to civilizations with strong Monks, such as the Aztecs and Spanish.

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#11. Indians

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The Indians are a booming Camel and Gunpowder civilization who can become very strong in the Imperial Age. The Indians have all the Archery Ranges' units available to them and they are able to research all archer upgrades. They can also create the Hand Cannoneer which benefits from the Imperial Age unique technology, Shatagni, which increases their Hand Cannoneers range by one. The Elephant Archer is a quite formidable unique unit created in the Castle, and is a powerful archer mounted on an elephant that can be used to soak damage in place of Knights. The Barracks also has Champion, Halberdier and their infantry gets all technologies except Plate Mail Armor. The Indian's Stable obtains the Hussar, however doesn't have any units from the Knight line, but they nullify this with their stronger Camels, who benefit from all the Stable and Blacksmith upgrades plus the bonuses to armor and attack versus buildings. They are the only civilization to have the powerful Imperial Camel, a unique unit which is the upgrade for the Heavy Camel. The Monastery isn't too bad, but lacks Atonement, Heresy and Faith. The Siege Workshop is not as good as compared to other civilizations because it lacks Siege Onager, Siege Ram and Heavy Scorpion, but it has the Bombard Cannon The Indians should be fine at the Dock, only lacking Fast Fire Ship and Shipwright. The Indians have a robust economy, as their Villagers are cheaper than other civilizations, due to the fact that the Villagers get incrementally cheaper as they advance through the Ages and they (the villagers) fish much faster than other civilizations. Their economy really begins to shine from the Castle Age as they can research their first unique technology, Sultans, which increases all their gold income by 10%, including Relics and trade units. They also have all the economic upgrades except Crop Rotation. Thanks to their unique Camel Upgrade, the Indians sparkle against civilizations that rely heavily on Cavalry, like the Franks, Huns and Persians. However, due to the lack of Heresy and dependence of expensive units (such as the mentioned Elephant Archer, Imperial Camel, and Hand Cannoneers), the Indians are vulnerable to civilizations with strong Monks, such as the Aztecs and Spanish.

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