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Best Age of Empires II Civilizations

20th Nov 2017
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Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received "universal acclaim" upon release and remains a staple for RTS fans to this day. Since its initial release as Age of Empires II: Age of Kings, four expansions to the game and an HD remake has also been produced - Age of Empires II: The Conquerors (2000), Age of Empires II: HD Edition (2013), Age of Empires II HD: The Forgotten (2013) (based on the fan-made Forgotten Empires), Age of Empires II HD: The African Kingdoms (2015) and Age of Empires II HD: Rise of the Rajas (2016). At the heart of the award-winning gameplay of AOE 2 are the civilizations that players are able to choose to play with. In addition to their distinct art and play style, these civilizations have their unique set of advantages and disadvantages which are based fundamentally on a "rock-paper-scissors" architecture. This delicate balance of strengths and weaknesses extends all the way up from the overarching meta-strategy (e.g. economic boom beats defensive gameplay which in turn beats early rush strategy) down to individual units (e.g, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry). Because of the attention paid towards making each civilization as balanced as possible, any discussion of the relative ranking of these civilizations in terms of overall strength is often hotly contested. Now is the time to put all of that debate to rest - this list contains all the civilizations and their specialties in Age of Empires II and all its expansions. Rank these in the order of best to worst and let's find out what everyone thinks on average. Happy ranking and Wololo! Source(s): Age of Empires Wikia and Wikipedia

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Best Age of Empires II Civilizations

#15.

Incas

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The Incas are a rushing/offensive infantry civilization. The Archery Range is pretty decent, as they get Arbalest, Elite Skirmisher, the unique unit: Slinger and all the Blacksmith upgrades, but lacks the Hand Cannoneer. Moreover, the Slingers' minimum range and armor improves owing to the unique technologies. The Slinger counters infantry and can support Kamayuks and Eagle line units. They get all the units from the Barracks, as well as, all the upgrades from the Barracks and the Blacksmith. Their infantry unique unit from the Castle: the Kamayuk counters cavalry, they are produced extremely fast, so they can be massed easily and they find out a boost in the armor due to their Imperial Age unique technology: Couriers. As being from the Americas, they lack all cavalry. The Dock is pretty reasonable as they have Galleon and Fast Fire Ship, but lacks Cannon Galleon. The Monastery is barely adequate, yet lacks Fervor, Atonement and Block Printing. However, Block Printing is added to their technology tree in The African Kingdoms. The Siege Workshop lacks only the Siege Onager and Bombard Cannon. They have economic bonuses that help by getting a Llama as a free food source early, fast Farms and saving stone while building defenses, in spite of lacking Two-Man Saw and Guilds. Their house bonus helps them save wood and allows them to create units faster. Having villagers tougher than most civilizations, they can attack and defend themselves better, especially when an Incan player is performing a tower rush. They also lack gunpowder units, but unlike Aztecs and Mayans, their Slingers fulfill the role of the Hand Cannoneer effectively. The Incas have comprehensively effective counter-unit options of non-minimum-range Skirmishers, Slingers, Kamayuks and halberdiers, which help them deal with all kinds of rushes and fight against other civilizations, especially civilizations with limited military options, in one-on-one battles.
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