We use cookies to enhance your visit to our site and to bring you advertisements that might interest you. You consent to our cookies if you continue to use our website. Read our Privacy Policy, Cookie Policy and Terms of Service to find out more. Your use of Rankmylist’s Services is subject to these policies and terms.
Got it
Previous item
#14
list item image
Use ← or click here
Next item
#16
list item image
Use → or click here

Best Age of Empires II Civilizations

19th Nov 2017
• • •
Flag list as:
Adult material (NSFW)
Hateful or abusive
Spam or inappropriate
Infringment of intellectual property
Ranked by 10
Views: 15.4K
Shares: 1
1
0
0
1

Best Age of Empires II Civilizations

Go to full list

#15. Incas

The Incas are a rushing/offensive infantry civilization. The Archery Range is pretty decent, as they get Arbalest, Elite Skirmisher, the unique unit: Slinger and all the Blacksmith upgrades, but lacks the Hand Cannoneer. Moreover, the Slingers' minimum range and armor improves owing to the unique technologies. The Slinger counters infantry and can support Kamayuks and Eagle line units. They get all the units from the Barracks, as well as, all the upgrades from the Barracks and the Blacksmith. Their infantry unique unit from the Castle: the Kamayuk counters cavalry, they are produced extremely fast, so they can be massed easily and they find out a boost in the armor due to their Imperial Age unique technology: Couriers. As being from the Americas, they lack all cavalry. The Dock is pretty reasonable as they have Galleon and Fast Fire Ship, but lacks Cannon Galleon. The Monastery is barely adequate, yet lacks Fervor, Atonement and Block Printing. However, Block Printing is added to their technology tree in The African Kingdoms. The Siege Workshop lacks only the Siege Onager and Bombard Cannon. They have economic bonuses that help by getting a Llama as a free food source early, fast Farms and saving stone while building defenses, in spite of lacking Two-Man Saw and Guilds. Their house bonus helps them save wood and allows them to create units faster. Having villagers tougher than most civilizations, they can attack and defend themselves better, especially when an Incan player is performing a tower rush. They also lack gunpowder units, but unlike Aztecs and Mayans, their Slingers fulfill the role of the Hand Cannoneer effectively. The Incas have comprehensively effective counter-unit options of non-minimum-range Skirmishers, Slingers, Kamayuks and halberdiers, which help them deal with all kinds of rushes and fight against other civilizations, especially civilizations with limited military options, in one-on-one battles.

Choose where you want to share
Back

#15. Incas

15/31
0
0
• • •
Flag this list item as:
Adult material (NSFW)
Hateful or abusive
Spam or inappropriate
Infringment of intellectual property

The Incas are a rushing/offensive infantry civilization. The Archery Range is pretty decent, as they get Arbalest, Elite Skirmisher, the unique unit: Slinger and all the Blacksmith upgrades, but lacks the Hand Cannoneer. Moreover, the Slingers' minimum range and armor improves owing to the unique technologies. The Slinger counters infantry and can support Kamayuks and Eagle line units. They get all the units from the Barracks, as well as, all the upgrades from the Barracks and the Blacksmith. Their infantry unique unit from the Castle: the Kamayuk counters cavalry, they are produced extremely fast, so they can be massed easily and they find out a boost in the armor due to their Imperial Age unique technology: Couriers. As being from the Americas, they lack all cavalry. The Dock is pretty reasonable as they have Galleon and Fast Fire Ship, but lacks Cannon Galleon. The Monastery is barely adequate, yet lacks Fervor, Atonement and Block Printing. However, Block Printing is added to their technology tree in The African Kingdoms. The Siege Workshop lacks only the Siege Onager and Bombard Cannon. They have economic bonuses that help by getting a Llama as a free food source early, fast Farms and saving stone while building defenses, in spite of lacking Two-Man Saw and Guilds. Their house bonus helps them save wood and allows them to create units faster. Having villagers tougher than most civilizations, they can attack and defend themselves better, especially when an Incan player is performing a tower rush. They also lack gunpowder units, but unlike Aztecs and Mayans, their Slingers fulfill the role of the Hand Cannoneer effectively. The Incas have comprehensively effective counter-unit options of non-minimum-range Skirmishers, Slingers, Kamayuks and halberdiers, which help them deal with all kinds of rushes and fight against other civilizations, especially civilizations with limited military options, in one-on-one battles.

See less

Notifications on. Click to turn notifications off.

Notifications off. Click to turn notifications on.

profile  image
Current average ranking

Drag and drop to sort list. Click to browse.

Introduction
Rank
5 more items
  • #1
  • #2
  • #3
  • #4
  • #5
  • #6
  • #7
  • #8
  • #9
  • #10
  • #11
  • #12
  • #13
  • #14
  • #15
  • #16
  • #17
  • #18
  • #19
  • #20
  • #21
  • #22
  • #23
  • #24
  • #25
  • #26
  • #27
  • #28
  • #29
  • #30
  • #31
    16 more items

    Submit to make your ranking count.

    Add the first suggestion!
    • No suggestions