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Best Age of Empires II Civilizations
#16 ON TRENDING

19th Nov 2017
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Best Age of Empires II Civilizations

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#19. Huns

The Huns are pretty easy to play and as a cavalry civilization, they are noted for their strong cavalry. The Archery Range lacks Arbalest, but they get powerful Cavalry Archers with access to all standard technologies available and they cost a lot less. The Barrack lacks the Champion upgrade. The Stable creates remarkable heavy and light Cavalry with access to all Barracks' and Blacksmiths' upgrades, but they do miss Camels. Their unique unit: the Tarkan is an excellent Cavalry unit for sacking bases. The Dock is mediocre, for instance they lack Cannon Galleons (which was removed in The Forgotten; but added in The Conquerors). The Siege Workshop gets the Siege Ram, but lacks the Siege Onager and the Heavy Scorpion. One of their greatest advantages is that they do not need to build houses to sustain population. This is especially important in the early game where players must increase their Villager count and military quickly; the time and Villagers saved from collecting Wood in the early game that would otherwise be used to build houses, is a crucial advantage for the Huns. The Huns are a great rushing civilization; the fact that they do not have to build houses compounds this. The Huns have both effective Cavalry and Cavalry Archers. This makes them a good civilization for those who prefer fast games or tend to play offensively. However they do have some weaknesses. They are unable to upgrade Mangonels or Scorpions and also lack the Champion upgrade. Their defense is also weak, with only Stone Walls and Watch Towers available. The Huns lack Siege and gunpowder units making hard to deal with archers and anti-cavalry infantry and they are very easily countered by Camel civilizations, such as the Indians. Ordinarily, the Huns enjoy an easy time with infantry civilizations like the Teutons, who miss Camels and have a not so fast infantry.

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#19. Huns

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The Huns are pretty easy to play and as a cavalry civilization, they are noted for their strong cavalry. The Archery Range lacks Arbalest, but they get powerful Cavalry Archers with access to all standard technologies available and they cost a lot less. The Barrack lacks the Champion upgrade. The Stable creates remarkable heavy and light Cavalry with access to all Barracks' and Blacksmiths' upgrades, but they do miss Camels. Their unique unit: the Tarkan is an excellent Cavalry unit for sacking bases. The Dock is mediocre, for instance they lack Cannon Galleons (which was removed in The Forgotten; but added in The Conquerors). The Siege Workshop gets the Siege Ram, but lacks the Siege Onager and the Heavy Scorpion. One of their greatest advantages is that they do not need to build houses to sustain population. This is especially important in the early game where players must increase their Villager count and military quickly; the time and Villagers saved from collecting Wood in the early game that would otherwise be used to build houses, is a crucial advantage for the Huns. The Huns are a great rushing civilization; the fact that they do not have to build houses compounds this. The Huns have both effective Cavalry and Cavalry Archers. This makes them a good civilization for those who prefer fast games or tend to play offensively. However they do have some weaknesses. They are unable to upgrade Mangonels or Scorpions and also lack the Champion upgrade. Their defense is also weak, with only Stone Walls and Watch Towers available. The Huns lack Siege and gunpowder units making hard to deal with archers and anti-cavalry infantry and they are very easily countered by Camel civilizations, such as the Indians. Ordinarily, the Huns enjoy an easy time with infantry civilizations like the Teutons, who miss Camels and have a not so fast infantry.

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