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Best Age of Empires II Civilizations

19th Nov 2017
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Best Age of Empires II Civilizations

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#27. Ethiopians

The Ethiopian Archery Range is pretty strong chiefly because of the archer line, since archers fire +15% faster. The Barrack lacks the Champion but gets Halberdiers. The Ethiopian's unique unit: the Shotel Warrior is a very fast infantry unit with high creation speed and being a fantastic raiding unit, however they are very weak in engagements. The Stable lacks the Paladin and upgrades such as: Bloodlines and Plate Barding Armor, but has the Hussar and the Heavy Camel. The Dock is moderately fine since they get the Galleon, but lacks Heavy Demolition Ship, Fast Fire Ship and Elite Cannon Galleon. The Monastery doesn't get Block Printing and Redemption, however the monks are worthy. The Siege Workshop is awesome with all the units available and benefiting from the civilization's imperial unique technology: Torsion Engines, that increases the blast radius for siege weapons. Their economy is nice only missing Crop Rotation. The Ethiopians will meet trouble with some civilizations such as the Berbers, due to Genitours being an anti-archer mounted skirmisher and their Stable is better, and the fare horribly against the Byzantines due to their unique unit, Cataphract is able to decimate Halberdiers and Shotel Warriors and cheaper skirmishers is a cost efficient answer to Ethiopian archers. The Ethiopians make a great civilization against civilizations like the Vikings who have slower archers and worst cavalry. Goths are the perfect counter to the Ethiopians lategame because the Ethiopians lack the Champion upgrade and have no cost effective counter to the Huskarl unit.

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#27. Ethiopians

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The Ethiopian Archery Range is pretty strong chiefly because of the archer line, since archers fire +15% faster. The Barrack lacks the Champion but gets Halberdiers. The Ethiopian's unique unit: the Shotel Warrior is a very fast infantry unit with high creation speed and being a fantastic raiding unit, however they are very weak in engagements. The Stable lacks the Paladin and upgrades such as: Bloodlines and Plate Barding Armor, but has the Hussar and the Heavy Camel. The Dock is moderately fine since they get the Galleon, but lacks Heavy Demolition Ship, Fast Fire Ship and Elite Cannon Galleon. The Monastery doesn't get Block Printing and Redemption, however the monks are worthy. The Siege Workshop is awesome with all the units available and benefiting from the civilization's imperial unique technology: Torsion Engines, that increases the blast radius for siege weapons. Their economy is nice only missing Crop Rotation. The Ethiopians will meet trouble with some civilizations such as the Berbers, due to Genitours being an anti-archer mounted skirmisher and their Stable is better, and the fare horribly against the Byzantines due to their unique unit, Cataphract is able to decimate Halberdiers and Shotel Warriors and cheaper skirmishers is a cost efficient answer to Ethiopian archers. The Ethiopians make a great civilization against civilizations like the Vikings who have slower archers and worst cavalry. Goths are the perfect counter to the Ethiopians lategame because the Ethiopians lack the Champion upgrade and have no cost effective counter to the Huskarl unit.

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