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Best Age of Empires II Civilizations

20th Nov 2017
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Age of Empires II is one of the most beloved real-time strategy games of all time. Developed by Ensemble Studios and published by Microsoft in 1999 as a sequel to the legendary Age of Empires, the game received "universal acclaim" upon release and remains a staple for RTS fans to this day. Since its initial release as Age of Empires II: Age of Kings, four expansions to the game and an HD remake has also been produced - Age of Empires II: The Conquerors (2000), Age of Empires II: HD Edition (2013), Age of Empires II HD: The Forgotten (2013) (based on the fan-made Forgotten Empires), Age of Empires II HD: The African Kingdoms (2015) and Age of Empires II HD: Rise of the Rajas (2016). At the heart of the award-winning gameplay of AOE 2 are the civilizations that players are able to choose to play with. In addition to their distinct art and play style, these civilizations have their unique set of advantages and disadvantages which are based fundamentally on a "rock-paper-scissors" architecture. This delicate balance of strengths and weaknesses extends all the way up from the overarching meta-strategy (e.g. economic boom beats defensive gameplay which in turn beats early rush strategy) down to individual units (e.g, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry). Because of the attention paid towards making each civilization as balanced as possible, any discussion of the relative ranking of these civilizations in terms of overall strength is often hotly contested. Now is the time to put all of that debate to rest - this list contains all the civilizations and their specialties in Age of Empires II and all its expansions. Rank these in the order of best to worst and let's find out what everyone thinks on average. Happy ranking and Wololo! Source(s): Age of Empires Wikia and Wikipedia

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Best Age of Empires II Civilizations

#28.

Burmese

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The Burmese are branded as an "Elephant and Monk civilisation", thanks to their Unique Technologies (that benefit Elephants), their cheap Monastery techs and their team bonus that reveals the position of Relics on the map, making them (Along with civilizations such as the Aztecs and Spanish) one of the best Monk civs. Along with that, they have such a balanced variety of bonuses, a great economy (particularly at late game) and a tech tree that allows them to operate in a fashion almost as versatile as the Chinese or the Khmer, their only weakness being their poor Archery Ranges. For one, their main economic advantages are the free Lumber Camp and cheaper Monastery techs, allowing them to save resources and time; this, combined with having almost every single economic tech available (lacking only Stone Shaft Mining), can be put into good use, for stratgies such as Booming or Monk Rushes. They boast offensively powerful infantry (almost as strong as the Aztecs'), good cavalry (though their Cavalry Archer is frail, and lacks Thumb Ring) and a moderate navy, that can still be well exploited, thanks to their Lumber Camp bonus. Their unique unit, the Arambai, adds much needed firepower (as a frail "glass cannon" unit, somewhat making up for the lack of Hand Cannoneers and Arbalests), their tanky Elephant shields other units or acts as a makeshift siege weapon (further boosting their otherwise good siege) and even their unremarkable Archery Range can sometimes be put into good use (thanks to their free Lumber Camp upgrades), but mainly at early game, or to support their mediocre defences (they lack Hoardings, Arrowslits and Bombard Towers), though their Cavalry Archer can also occasionally prove useful, as at least they receive Bracer and Parthian Tactics. Mobile forces with powerful anti-cavalry capabilities can give them a run for their money, particularly the Saracens' (Mamelukes, in particular, are a Burmese army's nemesis, as they can counter almost everything in their arsenal), and even cheap trash units such as Halberdiers can be a danger to the Burmese cavalry and Elephants. Their Monk rushes are negated by better Monk civilizations, such as the Aztecs or the Spanish, yet prove deadly against ones that count on highly expensive units, such as the Persians,Indians and the Slavs. Their potent infantry, combined with Arambai, also cope well against infantry civilizations (probably except the Incas, due to their army composition), who usually are less mobile and based on foot units. They also possess anti-rushing potential, thanks to their Feudal Age bonuses.
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